SamJonesBathCollege2016
Sunday, 4 June 2017
Review of mini show
I think that the mini show we put on for the FMPs was good. I feel that the week leading up to the production was interesting and done tasks on our own terms. Planning and producing our production was really fun and I enjoyed it, especially setting everything up before the show. I don't really recall any major problems or anything bad about this throughout this apart from the small amount of people outside of our class who turned up and the audio on some of the clips. If I was to change any of this I would have moved the speakers so it was at the front of the room rather than the back. So I think it was fun and interesting to put together.
Friday, 12 May 2017
review of year
Since the year has started, I feel that I have gained some skills which I didn’t think I could be able to achieve. These skills include creating an animation, filming and directing my own short film (The Caller Unknown). I think that the progress I have made since I’ve joined the course has been improved a lot. I have put more effort in my blogs and work, learned how to create animations and films, talked to the some of the public, helped my classmates with filming and using programs such as adobe. Altogether, I think this has been a very successful year, even if I do fail, it would have been worth it due to the amazing course
Thursday, 11 May 2017
time-management
Throughout this FMP, I have been trying to keep my use of time under control, only helping other people out when I'm up to date on what I need. One way I have been trying to manage my work is through spreadsheets. These spreadsheets help focus my attention to up to 3 tasks per lesson, then colour code them after the lesson on how far away from completing it I am. Green means completed, orange means close to or midway through completing and red is haven't started
In my animation, I have done a scene where the stick man draws, extends and climbs a ladder. This was suppose to be a test run before I started my project, however, it took so long that I had no chance of making it again so I added it to make it part of my animation. I think this took me about 12 hours to make altogether, it took the longest to make throughout the film. All the other animations took me about 2-4 hours each. The filming of me in and leaving the room took me about 20 minutes to film, however, cleaning the room took 3 hours in preparation to filming just because nobody wants to see a messy room and I'd rather not trip on anything in the scene while moving towards the desk.
Wednesday, 10 May 2017
FMP screenshots
These are the screenshots from the survey. 2 of them are just pictures of some of the answers of the questions.
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These are my screenshots of the production stage of my animation. There are 12 different parts to just the animation itself. I had to cut some parts out due to the short amount of time we had to make it.
These screenshots are in the order that the animation was set. There is 1 screenshot per part of animation except from part 4 (ladder scene) and 11 (where they jump into the paper) which have 2 screenshots
This is where I put all the animations and films together.
These 2 screenshots are where i posted my animation. Facebook and YouTube. I got more views on Facebook because I have more friends that see that than the YouTube channel, and being able to see who really commented is a lot better than someones youtube channel name. Although being able to see how many people have seen it is a lot easier to know who just watched it and didn't like it than liking it and don't know if they actually watched it.
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These are my screenshots of the production stage of my animation. There are 12 different parts to just the animation itself. I had to cut some parts out due to the short amount of time we had to make it.
These screenshots are in the order that the animation was set. There is 1 screenshot per part of animation except from part 4 (ladder scene) and 11 (where they jump into the paper) which have 2 screenshots
This is where I put all the animations and films together.
These 2 screenshots are where i posted my animation. Facebook and YouTube. I got more views on Facebook because I have more friends that see that than the YouTube channel, and being able to see who really commented is a lot better than someones youtube channel name. Although being able to see how many people have seen it is a lot easier to know who just watched it and didn't like it than liking it and don't know if they actually watched it.
Monday, 8 May 2017
Reflection blog
Evaluation blog
Introduce the project and theme in your own words
My animation, THE CREATIVE IMAGINATION, is about a 2 drawings coming to life, escaping their paper worlds and falling in love. This all happens on my desk as I leave the room to answer the door.
List five strengths and five weaknesses in your final design
5 strengths include:
- The animation running smoothly
- Most of it successfully runs at 50-56 fps
- The pictures of my desk come out at a decent quality
- The animation is longer than 2 minutes
- The music fits in with the film
5 weaknesses:
- The quality of the animation in full screen mode is poor
- I could have put an ending for when I walk back into the room
- The ladder scene took too long to create
- The part at the end of the animation where the characters jump into the paper, I could have made them jump in a straight line
- next time don't have a black iPhone dock in the background when the stickmen are basically black bodies themselves
What was the main idea from the theme? Can you describe it? Can you reference any influences here? (artists, directors, animators, brands etc.)
I got the idea of imaginations/ creations coming to life from The Lego Movie where everything that happens in the lego world is in Finn's (the kid) imagination. For example, the lego characters are flying round in a space ship they created, whereas in reality, the kid is running round with a lego model space ship.
What experiments and exploration did you do (what happens if). How did it affect your development?
What experiments and exploration did you do (what happens if). How did it affect your development?
I did experiment with the choice for the background music. My final 3 choices were:
Alan Walker- faded
Mako - Beam
Syd Matters - Obstacles (BeeziX Remix)
The one I did go for is the Obstacles remix just because the music suits the mood
Find a similar type of design publication - place it next to your own - what comparisons/difference can you identify?
https://www.youtube.com/watch?v=f5is6JHD4t8
I looked at some animations which I Thought were similar to mine and I found this one. The reason I chose this is because it involves 2 stick characters running round on a desk in real life. I have some other youtube clips that I have taken some ideas from but I feel that this one is probably the most relevant
What were the key areas of development in this project?
I think I developed my animating skills and to be able to judge how long things will take, including the animating. I think that one of the animating skills that have developed from the start of the project would be getting to know adobe animate better because for the ladder scene I kept using a blank keyframe (meaning I made each frame individually, drawing the characters from scratch each time), after that I got use to using a normal keyframe (this made it so the previous frame will come up again in that frame, making it easier to move the stick figures around without drawing/ making them again and again). The reason I said being able to judge how long things will take is because after making the ladder scene and the first 3 scenes after it, I was able to know where I was going with the animation rather than making it up with a vague idea on what to do. I noticed that since the Ladder scene, the other parts were a lot shorter, making it quicker to animate. I decided to make each scene in different files due to the fact putting it in one animate file/ document will mean that it will be a lot easier to lose everything and there would be a lot of different layers needed throughout, probably about 70-100 layers in total for the animation.
What was it like when you showed your product to friends and peers - how did that make you feel?
When I put the animation up on my FaceBook profile, within 24 hours 30 people had seen and liked it. I have had a couple of positive comments from people who think that the animation was great. The people that I know have watched it have said something either in person or in the comments, all have ranged from "its awesome" and "I love it". The one question people asked was "how long did it take?" The reactions I got made me feel pleased with what I got because it took a long time to animate, film, obtain music, make animation the right frame size, put it into premiere and upload it. Animating being the longest one due to the ladder scene.
What could you change about the work produced to improve and develop it?
If I was to change anything about the animation then I would add the scene where Dave (male stick person) looks out at the other piece of paper on the wall. This was a small scene which included the border of the paper and what it looks like looking out of it. This was originally going to be part of the animation but was never put in because the Animate document wouldn't load.
Review your statement of intent - what changed, what developments did you make, did you manage to complete everything you set out to?
Looking back on my statement of intent, I have done a lot of what I intended to do. The things I haven't done were taking screenshots as I went along just because I was distracted by my animation. From the Statement of Intent, I put the target audience as "teens" for no particular reason besides giving them a reason to animate because I found it enjoyable. Before I put this as my target audience, I thought that there was no need to specify who this is aimed to. Different age groups will like it for different reasons. For example, children will like it because it might be visually appealing to them, teens will like it because of the romance between the two characters and the background music. Then the adults will like it because they might be interested in how it was made. I don't know exactly who it should be aimed at.
Reflect on your pitch to the client; how did you feel about it before? Did it go better or worse than you expected? what was the feedback from the client/lecturer? what do you think you could improve next time?
From the lecturers that I know who have seen my animation, they have said it was a great work and that it is amazing. One thing that I could improve next time is to find a way to add the scene of Dave looking up out of the paper at the other paper on the wall
Review your statement of intent - what changed, what developments did you make, did you manage to complete everything you set out to?
Looking back on my statement of intent, I have done a lot of what I intended to do. The things I haven't done were taking screenshots as I went along just because I was distracted by my animation. From the Statement of Intent, I put the target audience as "teens" for no particular reason besides giving them a reason to animate because I found it enjoyable. Before I put this as my target audience, I thought that there was no need to specify who this is aimed to. Different age groups will like it for different reasons. For example, children will like it because it might be visually appealing to them, teens will like it because of the romance between the two characters and the background music. Then the adults will like it because they might be interested in how it was made. I don't know exactly who it should be aimed at.
Reflect on your pitch to the client; how did you feel about it before? Did it go better or worse than you expected? what was the feedback from the client/lecturer? what do you think you could improve next time?
From the lecturers that I know who have seen my animation, they have said it was a great work and that it is amazing. One thing that I could improve next time is to find a way to add the scene of Dave looking up out of the paper at the other paper on the wall
Thursday, 6 April 2017
Animations- created
Here is the first part of my animation that I made which isn't really the start but is the half way point
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